Quillian NaNoWriMo Word Counts

Over the course of the month, I may change how this is formatted, but for now, I’ll be posting our current word counts in this post and edit as required to keep it up to date.  That being said, up to date is a bit of a shot in the dark during the early stages, as many people still can’t access the official site to do their own word count updates.

Members with a nil count are not displayed.

If you are having problems updating your word counts on the NaNo site, or your stats don’t appear here, please leave updates in the comments section of this post and I’ll see that your entry is updated.

Names and nicknames appear below with the approval of the individual authors.

The format is thus: Second Life name/NaNo Nickname/Real Name – Wordcount

Chuck/ChuckHeintzelman/Chuck – 15454

Garnet/Kate-McCridhe/Kate – 1108

Graegor/CrushEm/Michael – 5689

Luta/wordsmith/Sherry – 51838   **NaNoWriMo 2010 Winner!**

Marielle/WindRider/Marielle – 50185   **NaNoWriMo 2010 Winner!**

Mira/Mskanga/Rennata – 50786   **NaNoWriMo 2010 Winner!**

Sathor/Kaa/Gary – 78035   **NaNoWriMo 2010 Winner!**

Taos/KevinSMoul/Kevin – 51026   **NaNoWriMo 2010 Winner!**

Timothy/lambowolf/John – 51369   **NaNoWriMo 2010 Winner!**

Zhi/Hawthorn/ – 50303   **NaNoWriMo 2010 Winner!**

In-World reading, this Saturday!

Fellow Quillian, John Lambert (Timorth Berkmans inSL) will be reading his recent short story “A Blizzard Revelation” this Saturday evening.

This is the second of our new monthly events, occurring on the third Saturday of each month at 6pmSLT (9pmET/6pmPT).

The reading will be recorded for use in our upcoming Quillian Podcast, but you’re urged to attend now as the podcast won’t be available for a few months yet.

The reading will occur in the Workshop building, on the second floor beside the traditional meeting circle.  The reading is a voice event, so attendees are encouraged to come with their “ears on” and their microphones off.  Since the event is also being recorded, we request that you refrain from using audio ‘gestures’ or other devices that create ambient noise.